The answer is - partly - within the text of the link.
Today's technology, the 'VR' goggles will require something like the resolution that 16K offers, for fully immersive experiences. The goal doesn't stop there however.
Once you can capture and transmit a stable six million pixels per second electronically there is really no reason why the output has to be delivered to the eye using a set of goggles, there will be a requirement to send moving images directly via the optic nerves, removing the most common item that affects the majority of humans, physical differences (genetic or injury ) of the eyeball structure. With the exception of some experimental surgery and replacement, the best medicine has to offer currently is lens shaping or corneal replacement, with very little improvement for the foreseeable (sic) future.
The increase in delivery speed, however goes beyond immersive VR since the electronics at the front end don't actually stop at the - human- visible spectrum limits. If the camera can detect other wavelengths, there comes with it the ability to shift, or increase the current bandwidth so that the recipient gets to 'observe' realms of detail that currently only some other animals have access to without specialist detection equipment.
With the increase in bandwidth also comes the ability to play with the time base. Correctly delivered, the user will be able to have content received at higher than normal speeds. There is no reason why the brain once trained, cannot accept a revised input of information delivered for example at twice the rate, commencing with two independent streams of data, one into each optic channel, then moving onto a full departure of the normal timeline.