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<blockquote data-quote="MaverickF1" data-source="post: 619871" data-attributes="member: 326753"><p>Hi Norm!</p><p></p><p>I have at the moment two ideas regarding to the penalty points for teams with a negative cash balance:</p><p></p><p><strong>1.) Dynamic penalty points:</strong></p><p></p><p>(Negative cash balance) x 2 = penalty points (max. 75)</p><p></p><p></p><p><strong>2.) Automatically team component changes:</strong></p><p></p><p>A team owner will be able to activate a new feature 'Clear negative cash balance by automatically team component changes'. </p><p></p><p>This feature would make team component changes after the database closing time in order to achieve a zero or positive cash balance with the help of the PFF1 prediction points. </p><p></p><p>It will be definitely a challenge to write an adequate routine, which will be able to perform intelligent team component changes.<img src="https://www.satellites.co.uk/styles/default/xenforo/smilies/smile.png" class="smilie" loading="lazy" alt=":)" title="Smile :)" data-shortname=":)" /></p><p></p><p></p><p>I think this could be a passable solution also for quite inactive players.</p></blockquote><p></p>
[QUOTE="MaverickF1, post: 619871, member: 326753"] Hi Norm! I have at the moment two ideas regarding to the penalty points for teams with a negative cash balance: [B]1.) Dynamic penalty points:[/B] (Negative cash balance) x 2 = penalty points (max. 75) [B]2.) Automatically team component changes:[/B] A team owner will be able to activate a new feature 'Clear negative cash balance by automatically team component changes'. This feature would make team component changes after the database closing time in order to achieve a zero or positive cash balance with the help of the PFF1 prediction points. It will be definitely a challenge to write an adequate routine, which will be able to perform intelligent team component changes.:) I think this could be a passable solution also for quite inactive players. [/QUOTE]
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